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1. Hurricane or Myrmidon - which is the better solo PVP ship? - in Ships and Modules [original thread]
Originally by: Kessiaan A good active Myrm's tank is very, very strong. Unless it's being neuted no single sub-BS ship can break its tank . Combine that with a very forgiving engagement envelope and there's no reason it should lose to an ...
- by Rathyn Mercer - at 2010.01.13 03:29:00
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2. Weapons upgrades, and Energy Emissions Weapons - in Ships and Modules [original thread]
Originally by: Tippia Because they're not turrets or launchers (or smartbombs, in the case of WU). Aren't they weapons systems tho? If so fix the description or fix the problem... seems pretty clear to me
- by Rathyn Mercer - at 2010.01.10 18:25:00
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3. Hurricane or Myrmidon - which is the better solo PVP ship? - in Ships and Modules [original thread]
Go with the hurricane... Advantages: speed, dps, buffer Cons: small drones bay myrm's active tank dies to a cane anyday of the week.
- by Rathyn Mercer - at 2010.01.10 18:15:00
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4. Highly Suspicious Large Scale Criminal Activity - in EVE General Discussion [original thread]
Datae's corp.... I beleive thats the name of the corp holding the main farmers... I might be wrong but after reading 10 pages of info thats what I got.
- by Rathyn Mercer - at 2007.11.07 19:04:00
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5. War/Gang question. - in EVE New Citizens Q&A [original thread]
Edited by: Rathyn Mercer on 21/10/2007 17:48:26 Does it show up that way? Can I tell with my character from corp A, if the member of corp C is ganged with corp B. Does he flash red? Does he become a red star like the rest of the war targets do...
- by Rathyn Mercer - at 2007.10.21 17:45:00
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6. Darn skills and standings - in Missions & Complexes [original thread]
OK im running missions for True Creations, and personally have a now positive standing with them .12 before criminal connections. Now what other skill will allow me to gain more standing with them? I trained connections to 1 and saw no change.. an...
- by Rathyn Mercer - at 2007.08.24 05:39:00
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7. Rearranging your attributes - in Player Features and Ideas Discussion [original thread]
What if DNA mutators were like added implant slots or like rig slots for your clone.. you have to take the DNA and bring it to Jove space since there so much farthur advanced than us anywho. there you work for an agent and when you accumulate the ...
- by Rathyn Mercer - at 2007.07.15 16:32:00
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8. Using HAMs - in Ships and Modules [original thread]
Im personally a friend of the Cerberus.. A dedicated Hams boat. with its bonuses to missles it will chew up and spit out almost anything, with a good pilot behind the pod of course. Setup: 5 x HAMS 1 x named or t2 LSB 1 x named or t2 SBA 1 x LSE ...
- by Rathyn Mercer - at 2007.04.20 17:22:00
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9. Dual Training - ETA? - in Skill Discussions [original thread]
Hey im down for skill Queing. Im also down for character deletion upon sub cancelation. I mean shoot it costs me less than $10 bucks a month to play. if I cant afford to play for a month even tho I might not log oin that month than I dont ned my c...
- by Rathyn Mercer - at 2007.04.18 12:52:00
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10. DayTrading - Is it worth the Cost??? - in Skill Discussions [original thread]
As a trader I ask myself.. How old is your character and what are you selling? becuase to have a total bank of only like 30-35 mill is small IMO. All of the trading skills are worth it when you really look into them, they are all designed to do di...
- by Rathyn Mercer - at 2007.04.18 12:43:00
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11. Rattlesnake's tank vs. ???? - in Ships and Modules [original thread]
Originally by: dalman Edited by: dalman on 16/04/2007 08:13:11 If I could turn my 38% Chelm eanms (and the 2M SP in skills needed) for 50% invulnerability fields... If I could turn my "crappy" +HP bonus from implants into +56% rep ammo...
- by Rathyn Mercer - at 2007.04.16 17:09:00
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12. more drone stowage space - in Ships and Modules [original thread]
Drrr.. Dumm. de di dumm dooh dide... oh I think hes Fing Crazy... This little boy has way to much time on his hands. and needs to stop playing EVE and maybe go finish Puberty.
- by Rathyn Mercer - at 2007.04.09 22:42:00
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13. Curse Setups? - in Ships and Modules [original thread]
Originally by: Marquis Dean Originally by: Rathyn Mercer Im thinking of making it an energy Nuets ship instead of nos... You have much to learn. Try the sticky. Why do you think that.. explain for me pleaase.. and what is...
- by Rathyn Mercer - at 2007.04.09 22:26:00
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14. Curse Setups? - in Ships and Modules [original thread]
Im training a char. specifically for this ship and its ability's and would like to get some community feedback on setups. Im thinking of making it an energy Nuets ship instead of nos... but I would like to hear from yall who already fly it... Oh ...
- by Rathyn Mercer - at 2007.04.09 17:28:00
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15. Drake 'Assault missile' bonus. - in Ships and Modules [original thread]
OK to try and clear this up for everyone. Heavy missles are just as described a missle in between light and cruise. They have good dmg decent range. Heavy assult missles are short range, slightly less powerful heavy missles, that fire at incredia...
- by Rathyn Mercer - at 2007.03.20 17:07:00
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